Blender Tutorial Notes
View: Numpad 1 / 3 / 7, or ctrl
+ Numpad 1 / 3 / 7
E
to extrude
alt
+E
face normal
I
to insert
double lick
I
B
while doing insert (ifB
does not work, pressI
again to disable individual faces) (e.g. car window)
G
S
R
O
proportional editing (when modeling the tree)
ctrl
+ B
Bevel
alt
+ S
shrink / flatten
shift
+ right click
place 3D curser
shift
+S
> Cursor to selected
shift
+C
re-center 3D curser
L
select linked (in edit mode)
shift
+L
to deselect linked
Selection Method
L
Loop select: alt
+ click on edge (in face selection mode)
circle select: C
deselect: middle mouse
ring select: alt
+ ctrl
(in edge select mode)
Loop select: alt
+ click on edge (in edge selection mode)
select shortest path: ctrl
(in edge select mode)
box select: B
(in vertex select mode)
alt
+ Z
enable/disable X-ray (to select the back vertices)
Lasso select (套索): ctrl
+ right mouse button
Grow selection (select all faces neighboring to the selected face): ctrl
+ Numpad plus +
Shrink selection (opposite to grow selection):
ctrl
+-
select random
select similar: shift
+ G
checker deselect (间隔选中效果,像足球那样): F
H
hide selected objects
alt
+H
unhide all
ctrl
+ I
: Invert selection (选中所有未被当前选中的东西)
Loop cut: ctrl
+ R
Knife tool: K
ctrl
: snap to center with knife tool
C
: angle constraint with knife tool
ctrl
+ 1-5: subdivision modifier (remember to apply this modifier)
if it make the object not low-poly, then use Decimate modifier to make it back to low-poly.
(see video around 48:00)
,
: Orientation
snap (上方的磁贴icon) (hotkey: ctrl
when using G
) —-> 把两个vertices连在一起 (注意:这样snap后,实际上仍然是两个vertices) ——> two solutions
- use snap along with Auto Merge Vertices
- after snap,
A
to select all, thenM
to mergemerge by distance
snap along an axis, instead of snap two vertices, to align
after delete some faces, use F
to Fill / Create face(s) (自动填补holes)
- select the whole object and
F
- select certain edges and
F
after selecting 2 vertices, press J
/ F
to add an edge between these 2 vertices (J
will make the object more low-poly, while F
simply add an edge without affecting the original shape)
Besides J
, we can use ctrl
+ T
to Triangulate selection to make a round face more low-poly after using F
to Fill a hole
setting: enable Backface Culling
F3
search flip normal (or alt
+ N
)
some faces are flipped, to fix it alt
+ N
> recalculate outside
X
dissolve edges
To connect two meshes inside one object into one single mesh, select two faces which you want to connect and F3
> Bridge Edge Loops
tips: shift
+ D
to duplicate a face, right mouse
to put the new face exactly the same location as the original one
Separate selection to new object: P
Merge into a single object: ctrl
+ J
Modifiers
Mirror modifier (use auto mirror add-on)
Subdivision surface modifier: ctrl
+ 5 or other
(subdivide a plane to create low-poly island)
Displace modifier (low-poly landscape)
Skin modifier (use with extra mesh add-on, so that we can add single vertex, and then build a low-poly tree)
A
to select all, and thenctrl
+A
to scale
Tips
If we scare the object outside edit mode, ctrl
+ A
> apply scale to make the scare 1, 1, 1
again!
Numpad .
: to make viewport rotate around selection