Blender Tutorial Notes
View: Numpad 1 / 3 / 7, or ctrl + Numpad 1 / 3 / 7
E to extrude
alt+Eface normal
I to insert
double lick
I
Bwhile doing insert (ifBdoes not work, pressIagain to disable individual faces) (e.g. car window)
G
S
R
O proportional editing (when modeling the tree)
ctrl + B Bevel
alt + S shrink / flatten
shift + right click place 3D curser
shift+S> Cursor to selected
shift+Cre-center 3D curser
L select linked (in edit mode)
shift+Lto deselect linked
Selection Method
L
Loop select: alt + click on edge (in face selection mode)
circle select: C
deselect: middle mouse
ring select: alt + ctrl (in edge select mode)
Loop select: alt + click on edge (in edge selection mode)
select shortest path: ctrl (in edge select mode)
box select: B (in vertex select mode)
alt + Z enable/disable X-ray (to select the back vertices)
Lasso select (套索): ctrl + right mouse button
Grow selection (select all faces neighboring to the selected face): ctrl + Numpad plus +
Shrink selection (opposite to grow selection):
ctrl+-
select random
select similar: shift + G
checker deselect (间隔选中效果,像足球那样): F
H hide selected objects
alt+Hunhide all
ctrl + I: Invert selection (选中所有未被当前选中的东西)
Loop cut: ctrl + R
Knife tool: K
ctrl: snap to center with knife tool
C: angle constraint with knife tool
ctrl + 1-5: subdivision modifier (remember to apply this modifier)
if it make the object not low-poly, then use Decimate modifier to make it back to low-poly.
(see video around 48:00)
,: Orientation
snap (上方的磁贴icon) (hotkey: ctrl when using G) —-> 把两个vertices连在一起 (注意:这样snap后,实际上仍然是两个vertices) ——> two solutions
- use snap along with Auto Merge Vertices
- after snap,
Ato select all, thenMto mergemerge by distance
snap along an axis, instead of snap two vertices, to align
after delete some faces, use F to Fill / Create face(s) (自动填补holes)
- select the whole object and
F- select certain edges and
F
after selecting 2 vertices, press J / F to add an edge between these 2 vertices (J will make the object more low-poly, while F simply add an edge without affecting the original shape)
Besides J, we can use ctrl + T to Triangulate selection to make a round face more low-poly after using F to Fill a hole
setting: enable Backface Culling
F3 search flip normal (or alt + N)
some faces are flipped, to fix it alt + N > recalculate outside
X dissolve edges
To connect two meshes inside one object into one single mesh, select two faces which you want to connect and F3 > Bridge Edge Loops
tips: shift + D to duplicate a face, right mouse to put the new face exactly the same location as the original one
Separate selection to new object: P
Merge into a single object: ctrl + J
Modifiers
Mirror modifier (use auto mirror add-on)
Subdivision surface modifier: ctrl + 5 or other (subdivide a plane to create low-poly island)
Displace modifier (low-poly landscape)
Skin modifier (use with extra mesh add-on, so that we can add single vertex, and then build a low-poly tree)
Ato select all, and thenctrl+Ato scale
Tips
If we scare the object outside edit mode, ctrl + A > apply scale to make the scare 1, 1, 1 again!
Numpad .: to make viewport rotate around selection